Salom! SamCoding platformasida algoritmlarni o‘rganishni boshlayotganlar uchun masalalarni mavzu va qiyinchilik darajasiga qarab tartiblab chiqdim. Maqsad — oson masalalardan boshlab, asta-sekin murakkabroq algoritm va g‘oyalarga o‘tish. Har bir bo‘limda masalalar Easy → Medium → Hard tartibida joylashtirilgan. O‘zingizga qulayidan boshlashingiz mumkin.

 

Masala Mavzu Qiyinchiligi
D. Ikkilik qidiruv Binary Search Easy
F. Alkimyogar yordamchilari Binary Search Medium
G. Yuk tashish jadvali Binary Search Medium
C. Dam olish bekatlari Binary Search Medium
I. Shaxmat: ♞ Otning yurishi Arrays (Implementation) Easy
B. Maxfiy baza: lazer himoyasi Arrays (Implementation) Easy
B. Raqamli parol shifrlari Arrays (Implementation) Easy
A. Takroriy elementlar Arrays (Implementation) Easy
A. Do'kondagi chegirma Arrays (Implementation) Easy
G. Avtoturargoh Arrays (Implementation) Easy
E. Feruz Ustaning Munchoqlari Sorting + Greedy Easy
F. Kage Bunshin va dushman ninjalar Sorting + Greedy Medium
C. Kirito Sorting + Greedy Medium
F. Xavfsiz parol Sorting + Greedy Medium
F. Uch Hunar Sorting + Greedy Medium
E. Mandat Sorting + Greedy Medium
B. Kutilgan fragging Sorting + Greedy Hard
D. Eng uzun segment Two Pointers / Sliding Window Easy
F. Takrorlanmas belgilar Two Pointers / Sliding Window Medium
C. Energiya minorasi Two Pointers / Sliding Window Medium
C. Sehrli juftliklar Prefix Sum / Array Processing Easy
D. Kristallar va portal siri Prefix Sum / Array Processing Medium
H. Eng uzun segment #2 Prefix Sum / Array Processing Hard
E. Minimal enirgiya Dynamic Programming Medium
G. Chakra rezonansi Dynamic Programming Hard
C. Labirint Graphs / BFS / Shortest Path Easy
E. Devorbuzar Graphs / BFS / Shortest Path Medium
E. CS2: T-spawn'ni to'sish Graphs / BFS / Shortest Path Medium
D. Token o'yini Graphs / BFS / Shortest Path Hard
B. Chorsu Bozori Maydoni Geometry Easy
D. CS2: Tutun bilan to'sish Geometry Hard
H. O'rgimchak odam Erangelda Geometry Hard
A. Qadimiy soat Math / Number Theory Easy
A. Maxfiy bunker Math / Number Theory Easy
B. Goldbach juftligi Math / Number Theory Medium
G. Beshtosh o'yini Game Theory Easy
A. Halqa o'yini Game Theory Medium
H. Shaxmat Simulation / Ad-hoc Hard

 

Qanday tartibda ishlash tavsiya etiladi?

- Easy — mavzuni tushunish va asosiy patternlarni o‘rganish uchun.
- Medium — o‘rgangan algoritmni kombinatsiya qilib ishlatish uchun.
- Hard — murakkab fikrlash, bir nechta g‘oya yoki advanced data structure talab qiladigan masalalar.
 

Tavsiya: avval Easy masalalarning ko‘p qismini mustaqil yechib chiqing. Keyin Medium'ga, undan so‘ng Hard'ga o‘ting.

 

 

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